![]() It was a little unusual to review a game that didn't come out, but not completely unheard of. There could be review copies of the games you mentioned floating around somewhere, but they won't be something you can track down with any sort of normal search. We also rarely got manuals, and never boxes. If it was a small publisher (or a particularly sloppy one) they would sometimes forget and we'd stumble across the title in the bottom of a desk drawer years later, but that didn't happen too often. Occasionally we'd get a hard copy of a game from a publisher, but those usually had to be sent back after a set amount of time. So 90% of the games we reviewed never existed in anything more than electronic form. When we reviewed games for NP, we'd get them in a pre-production form, which involved burning the code onto a dummy ROM and then playing that on a special N64 (or GBC, or GameCube, or whatever.) Once we were done reviewing the game, the ROM would go back into the pile and eventually be overwritten by something else. In the meantime, if you wish to contribute in any way, get stuck in and raise a PR or find me on Discord mkst#4741.So i don't know how much I'm going to be able to help you here, but I'll give it my best shot. The wiki will eventually contain discoveries as they are made. gzip gzip specifically with the pre-1.5 memzero behaviour.n64splat split up the rom & much more.asm-processor allow GLOBAL_ASM wrappers to include assembly within the c files.asm-differ compare assembly against the original ROM.This repo makes use of the following open-source tools without which, there would be no decomp: NOTE: gzip is used for compression rather than zlib use the binary in tools/ in order to get matching compression. rarezip/rareunzip python script to compress/decompress the compression format used in the ROM.Building ROMÄue to the compressed code sections, all code segments within the ROM are cut from the ROM and combined together, creating a sub-project inside the conker/ directory. The decompression/compression method is understood and generates matching results. There are a number of compressed sections within the ROM. 00AB 1A40 > 03F8 B800 assets 00 thru assets 1C 00AB 1950 > 00AB 1A40 table of asset offsets 001A 37E0 > 00AB 1950 compressed section (textures?) ![]()
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